The Desert Rats - Lorried Rifle Company (Reluctant Vets)
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Dr Cox's Volksgrenadiers (Confident Vets)
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The mission was Hold the Line, Dr Cox used his ability to auto attack against infantry so I was then
The defensive deployment area. A forward objective near the Hedgerow on the right flank and a rear objective in the woods in the centre. |
I deployed my Sextons and heavy mortars and then kept the 6 pdrs and a rifle platoon in ambush and then waited for the onslaught.
before having a turn.Dr Cox Turn 1 -
The Volksgrenadiers surged forwards across the board with the scout platoon supporting his platoon on my left flank moving towards the closer objective. He smoked the left hand observation Sherman and then managed to bail one of the central Sextons. After that it was time for the Desert Rats to show Fritz what they learnt on the fields of North Africa...
The Rifle platoon who had been hiding next to the forward objective opened up on the advancing Volksgrenadiers with devastating effect as the caught the unsuspecting Nazi's on the move (they weren't doubling or anything, Dr Cox just rolled really badly, I got 7 hits, 5 stands died). The remaining Volksgrenaadiers decide that they have had enough already and bug out. Suddenly there was some breathing space on the left flank.
The artillery opened up, the Sextons took direction from the AOP and pinned the PAK 40's, killing one.
Not a bad opening salvo, but I still didn't feel that safe, given the screaming hoard of Nazi's rushing my somewhat limited lines and no hope of reinforcement for at least another turn.
Dr Cox Turn 2 -
Dr Cox keeps pressing the advance, hoping to overwhelm the British before the reinforcements arrive. His shooting is pretty ineffective, however he again smokes the observer Sherman along with the accompanying rifles and then the Sturm Tigers let rip with their amazing guns, they absolutely decimate their target, an observer team hiding in a building bothering no one. Dr Cox is a bully.
Dr Alex Turn 2 -
The ambushing rifle platoon weigh up their options for keeping possession of the forward objective long enough for reinforcements to arrive and decide they need to leave their foxholes, they advance on the scout platoon and open fire, this kills some Germans but they don't run away so bayonets are fixed and they stick it to them. The Rats kill the scouts except for the command team who decides that discretion is the better part of valour and pulls back rather than join the other scouts on the leafy floor of the forest. The rifles also pull back towards the objective and the safety of the hedgerow.
The ambushing rifle platoon weigh up their options for keeping possession of the forward objective long enough for reinforcements to arrive and decide they need to leave their foxholes, they advance on the scout platoon and open fire, this kills some Germans but they don't run away so bayonets are fixed and they stick it to them. The Rats kill the scouts except for the command team who decides that discretion is the better part of valour and pulls back rather than join the other scouts on the leafy floor of the forest. The rifles also pull back towards the objective and the safety of the hedgerow.
Over the Hedge and... |
...into the woods. |
Dr Cox Turn 3 -
Dr Cox Turn 3 -
The Rats get caught in the open |
Not a great position in which to stop and wait, on top of a hill, in front of big guns. |
Dr Alex Turn 3 -
Finally reserves to help push back the Nazi's. Unfortunately no one turns up.
However, the Rats grit their teeth and everything unpins except the 6 pounders. They're going to have to do this the hard way.
The Right hand Sextons fire over open sights at the Volksgrenadiers who have crested the hill, they kill two but don't pin the platoon. At this point the other Sextons fire indirectly and pin the survivors.
Around the forward objective, the observer Sherman moves forwards to attack the central platoon with his MG, alongside this firepower, the heavy mortars open up from the nearby corn fields and the remaining rifle team let fly now they are safe behind the hedgerow. Pretty much all the Central Platoon is killed and then they fail their morale check and start to slink away. The 1iC nearby spots this and shouts some encouragement, however the arguments mustered by the troops are clearly persuasive and the 1iC also decides to run away, another platoon gone. All that's left of the fearsome Nazi assault is some nervous looking Volksgrenadiers on the Right flank facing some Sextons.
Dr Cox Turn 4 -
Naff all, the Volksgrenadier don't unpin and fail to dig in, nothing else happens. I'm not even going to put in a picture.
Dr Alex Turn 4 -
The cavalry arrives! On come the rifles in their lorries, driving hell for leather to the front in order to repulse what's left of the attack. Everything else does some shooting, Dr Cox's 2iC dies but not much else happens.
Dr Cox Turn 5 -
The command team of the scouts finally decides to run away and Dr Cox throws a little strop. The remaining Volksgrenadiers don't unpin or dig in and look very vulnerable in front of the Sextons for a second turn.
The AOP keeps circling, calling in bombardments |
Dr Alex Turn 5 -
More Cavalry! On come the Cromwells. They make good speed up and between the right hand Sextons and then machine gun the remaining Volksgrenadiers killing most and the remaining teams run away.
Dr Cox swears, a lot and cries. During this turn he was searching Ebay for a new dice set. He then concedes.
Final score 6-1 to the Rats! I've lost more men in a game of space hulk.
Thanks for reading.
Dr Alex
Thanks for reading.
Dr Alex
Oh dear! Poor Dr Cox! Great batrep, it seemed a lot of fun.
ReplyDeleteDamn my luck! It was a great game. The only real option was to rush the objective before the next 6 platoons arrived, but it just didn't work out with my saves
ReplyDeleteIt might be worth while dropping a Sturm platoon for pioneers, more teams and/or flamerthrowers might be better for the assault. After all who likes getting attacked by a flamer thrower?
ReplyDeleteI used to run a pioneer platoon instead of the 2nd sturm platoon. The problem is that they also have fausts, so are very expensive as you pay once for pioneers and again for fausts.
ReplyDeleteVery cool batrep. The Germans looked kinda screwed from the get go, however. The only mobile elements in the army are footsloggers, and even with spearhead that's never going to be enough. Get some tanks to put the pressure on while troops get in position, otherwise this sort of game will take place more often than not, regardless of dice rolls.
ReplyDeleteFrankly, I don't see the point of Sturmtigers. They're really cool in concept, but extremely expensive and way too specialised. :(
I've tried them now 3/4 times and agree with you on this, I found StuG's didn't work either so will probably look at PZ4's or PZ4/70's I think in future
ReplyDeleteMight be interesting to try redoing this with the new books. I agree on the sturmtigers, from this one experience they appear to be a solution in need of a problem
ReplyDeleteWe'll play another game soon Alex, and victory will be mine, oh yes it will be mine
ReplyDeleteYou do know that victory is not a synonym for VD?
ReplyDelete