British Rifle Company (Trained)
| German Infanteriekompanie (Trained)
|
SETUP AND DEPLOYMENT
Dave deployed one infantry platoon and two 2 QQF 18pdrs. |
Dave's left flank |
Dave's right flank |
The German left flank |
The German right flank |
The middle of the German lines. |
TURN 1
The Germans move out on their left. |
And the middle. |
and the right |
The A7V shoots at the infantry killing a base with it's MG fire. |
The 18pdrs open up on the lead German tank and cause two points of damage. Ouch! |
The MG nests make a mess of the German infantry on the Germans left flank. |
The same happens on the German right. |
TURN 2
The Germans start to cross the wire. |
The lead A7V fails to fix any damage, but the other one moves up to take revenge! |
The Germans on the right also start to cross the wire. |
The active German tank blows up one 18pdr. |
A trench gun finishes off the other one. |
A lucky rifle shot destroys an MG nest. |
And the mortar kills an infantry team. |
A trench gun also kills a base. |
The Germans on the left storm trooper over the wire. |
As do the troops on the right. |
Dave passes his company moral test and then gets a reserve platoon. |
He also brings the sniper onto the table. |
The Mark IV immediately takes revenge for the 18pdrs damaging the active A7V. |
The HMG Nests continue to rack up the kills on the German right. |
The one on the left is less effect and only kills one team. |
TURN 3
The Germans pour towards the trenches getting their flame throwers ready! |
The troops on the right do the same. |
The flame thrower on the left hits twice! |
On the right it hits once. |
One of the A7V's fixes its self and returns fire on the Mark IV cause some damage. |
On the left flank the Germans assault into the trench and kill one base. |
The British counter attack killing the Platoon commander. |
and the Germans fall back. |
On the right the assault is far more successful and the Germans just walk in to the trenches. |
The British reserves arrive. |
The 1IC moves over to contest the objective. |
The MG fire hits it's mark and puts the Germans on a moral test. |
Which they fail... |
TURN 4
I chose to withdraw the left flank platoon so along with the routed platoon I now have two fresh platoons. |
The both deploy on the right and charge at the wire. |
The damaged A7V fails once again to fix itself, but the active one destroyers another HMG nest. |
It's MG fire kills two stands of infantry, finishing off the last of the original infantry platoon. |
The second wave of infantry then kills the 1IC, clearing the way to the objective. |
The Germans storm trooper to the wire. |
The newly arrived British infantry keeps on coming. |
The Whippet arrives from reserve, and it's MG kill an infantry team. |
The two remaining HMG nests pour fire onto the German infantry. |
TURN 5
The front platoon fails to unpin and digs in, the rear platoon starts to cross the wire. |
The A7V that got two damage markers at the beginning of the game finally fixes one! But the other one bogs down crossing the trench... |
The HMG's start to move over. |
The HMGs fire at the newly arrived infantry and through shear weight of fire kills a team of infantry. |
The trench gun has much better luck and kills two teams! |
The infantry Infantry Vors! into the trenches. |
The Mark IV Female arrives from reserve. |
The Female finds the mark and kills and infantry team. |
As does the HMG nests (the team that dies was from the unpin platoon) |
Which causes the Platoon to break within reach of the objective... |
TURN 6
The recycled platoon arrives on the Germans left where there are no HMG nests |
The other platoon unpins and starts to cross the wire. |
Nothing happened in the shooting phase ans the rest of the platoon crosses the wire with a Infantry Vor! move. |
The Whippet and HMG nests rip into the right flank infantry platoon. |
The Mark IV shoots and... |
...disaster for the Germans as one of the A7V's is destroyed! |
TURN 7
It doesn't come down to that as a trench gun destroys the Whippet breaking Dave's British. |
4-3 to Ben. Well that went down to the wire! One failed to hit or firepower on that Whippet or a Infantry Vor roll and I would have lost the game! Still cracking good fun and something very different from normal FOW. I really didn't understand how tough the Tanks and HMG nest were going to be to kill. The Land Fortress rules really make the tanks a focus point of the game. Sure we did get a rule wrong about ROF against tanks when they are damaged, but they are still tough cookies. I think I should have tried to clear the wire with the first wave of infantry, I will try this next time I play this mission. You might end up losing a platoon of infantry doing so (well maybe not, I guess as they don't move to cut the wire they would be in bullet proff cover), but the ease you would be able to get the following troops through would really put the pressure on. We both really enjoyed the game and expect a few more after actions reports very soon. Thanks for reading Ben. |
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Brilliant! Fantastic table!
ReplyDeleteAn excellent report, full of action and daring do's!
ReplyDeleteA very interesting and exciting game report!
ReplyDeleteExcellent report, beautiful game!
ReplyDelete