Hello all,
Fez here with a quick post on my latest army completion-my Early War Fallschirmjager!
Done - and a week early! |
Other changes were to ensure I had an even number of platoons, and to drop the motorcycle tows - they can only move 8" a turn, meaning they only give an extra 2" of movement for 5 points - not really worth it.
I had originally thought to equip the non-glider platoon with a pioneer supply truck, however I opted to use the 25pts on creating a Stuka Schwerpunkt - that extra aircraft dice should really help make the most of those 7 air support dice.
My aim with the glider platoon is to get a turn one assault in, and as they have a landing run of 4-12 inches, they are surprisingly easy to use - just line them up, with the under-wing doors 8" away from an infantry team from the platoon you wish to assault. Rolling a 2 will put the glider 4" forward, and you can assault the remaining 4, same as if you roll a 6 - giving a landing run of 12", which you can assault back from. As each glider gets an AA mg shot after landing, and all assaulted teams count as pinned/bailed out for defensive fire, they can really pull it off - provided you don't roll a lot of ones for landing rolls!
I'm looking forward to swooping from the skies again!
Fez
Nice looking army Fez, and should be a lot of fun to play. Good luck!
ReplyDeleteThe pain, so much pain... Back to the drawing board for early war for me!
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