Alex and I planned our first game for the Italy campaign...I had planned on running my usual list, but the devil (green or otherwise) makes work for idle hands and I ended up fiddling.
FJ HQ with Fausts
2 Big FJ Platoons with attached Shreks and Faust cmd
1 Small FJ Platoon all with fausts and attached Shrek
Flak 38s
Light Guns
3 Nebs
4 Mortars
4 PzIV
Alex took the an Armoured Company
HQ & 2ic, 105mm Breakthrough gun toting Shermans
2x 3 76mm Sherman platoons
2 x GhurkaRoos
25 pdrs for artillery
3 Universal Carriers for Scouts
A Spitfire for air support
We roll No-Retreat...ugg I hate defensive battles.
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The Board medium-light density |
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I deploy all 3 infantry platoons and the light guns, I intermingle the faust platoon, with the other two |
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Alex deploys |
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Alex makes a scout move |
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A1: Yep that plane is coming in |
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A1: Shermans and Roos move forward |
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A1: The Spitfire gets the pins but fails to get any kills despite the clumped together stands. |
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D1: My Nebs arrive from reserve, cos I want smoke |
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A2: A bit of shuffling around and one lot of Ghurkas jump into the woods |
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D2: Nebs Dig in and also mortars arrive ready to lay some more smoke |
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D2: Those Ghurkas look like a tempting target and I don't fancy sitting and waiting for them to hit me. So Nebs pop smoke and half of first platoon go for it. |
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D2: If I'd left one stand as a non-assaulting platoon, i'd have got in, but as it is the assault is bounced with exactly 5 hits |
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A3: Alex's shooting claim a couple of stands including my 2iC |
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A3: Ghurkas do what they do best and are now known as Teenage Mutant Ninja Ghurkas (TMNG), thanks to warcry I run way. I have to take a platoon morale check...1, attach company commander 1..that's my CinC and First platoon off the table... |
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D3: Third platoon pull back into the woods |
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D3: And I finally remember StormTrooper moves. |
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A4: Meanwhile the other Ghurka platoon has been working its way through the middle and are prepped to assault. |
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A4: Third platoon are hit hard |
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A4: The Assault goes in, I kill 1 stand in defensive fire |
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A4: Hitting on 2+ is hard to swallow |
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A4: He's all over the objective now. |
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D4: I bring on the PzIV's... too late |
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D4: I fire everything I can at the platoon on the objective and score a total of 11 hits...not a single casulty. |
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A5: The Spotter on the hill does and fine job and an artillery barrage claim a PzIV |
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A5: Alex claims his second platoon as third platoon get nailed. |
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A5: 2nd Platoon are also starting to take casualties, at this moment I'm trying to take a platoon off him. |
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D5: I smoke the shermans, leaving one open so I can still shoot the platoon. The mortars and Flak 38s go after the Ghurka platoon in the wood, but fail to take a single casualty. |
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A6: Alex's bombardment makes mincemeat of my flak38s and mortars, plus hits himself, putting that platoon on a test. |
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D6: I have to contest the objective and shoot the Universal Carriers as a potential platoon kill. One dies, one is bailed...not enough. On the right, everything fails to hit anything, so no morale check needed there. |
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A7: My Mortar get wiped out, the Panzers got down to a tonne of AT12 shooting, the light guns got mullered somewhere along the lines. In my turn I have to make a company morale check, but I have no CinC or 2iC so Game Alex.
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Alex's list is awesome, teenage mutant ninja Ghurkas really do the job. The scouts were great at lifting gone-to-ground, combined with Semi-indirect fire and repeat bombarding artillery, it was enough to whittle them down enough for the Ghurka's to get the assault in. I didn't really have anything to respond to that with, which is why I took the fight to him early on...but it didn't work out. I sulk off home to lick my wounds :(
Interesting game. I like your list Dave! It's always a tough call to faust-it-up or not. I like running the third platoon as fausted. Quick thought, I reckon you'd benefit from attached HMGs in those other platoons to get that DF dice up a bit.
ReplyDeleteI think you could be right, was toying with dropping the big platoons for short platoons, which gives me the points for 4 HMGs...then attaching them.
ReplyDeleteTrue, plus the attachments will get your team count back up.
DeleteGreat report. I wonder if starting with the Panzers on the table instead of reserve would have helped against the Teenage Mutant Ninja Ghurkas.
ReplyDeleteCheers