See I'd been playing them for a while and thought I knew what I needed.
1) Core Choices (obvious I know)
2) Frost - I love the 2+ motivation, the bonus immediate ambush and also his rules for keeping guns alive more.
3) Smoke - as much smoke as possible
4) Airlanding battery with medium support - great weapon to pop smoke, and also when you get the second hit, FP2+ AT5, + re roll saves...
5) An even number of platoons, I'm usually defending so it makes sense.
Platoon | Qty | Unit | Points | ||
Headquarters | |||||
| 2 3 1 | Cmd SMG team PIAT team Warrior and Higher Command team Lt Col John Frost | 190 | ||
Combat Platoons | |||||
| 1 1 6 | Cmd Rifle/MG team PIAT team Rifle/MG team | 230 | ||
| 1 1 6 | Cmd Rifle/MG team PIAT team Rifle/MG team | 230 | ||
Weapons Platoons | |||||
| 1 4 | Cmd Rifle team Vickers HMG (no bombardment) | 160 | ||
Divisional Support | |||||
| 1 4 | Cmd Rifle team OQF 17 pdr gun | 265 | ||
| 1 4 | Cmd Rifle team OQF 6 pdr gun | 160 | ||
| 3 1 2 8 | Cmd Rifle team Staff team Observer Rifle team M1A1 75mm pack howitzer Airlanding Light Battery Medium Artillery Support | 340 | ||
Company Points: | 1575 |
It was fun - played a couple of matches against some Strelkovy and some US armoured rifles - won both, but then I noticed as i was printing a new lists the 'Know your enemy update' - KYE: Each Gun Troop operates as a separate platoon for all purposes. The Command team and the Staff team from the HQ Troop must be attached to Gun troops at the start of the game (see Independent Command on page 248 of the rulebook).
So an odd situation, as I now was odd units, - so I then came across Frost's other rule, the reinforcement platoon - this could work! I could get a platoon of mixed HMG's and para's, great of defending an objective. I gave it a couple of goes, one was against a German Panzer Gren list by the wonderful Robin who spanked me and it was the dawning of the one thing I've been so reluctant to admit - 17prds may not be worth it.... They are easily avoidable, hard to place to ensure they get concealment and vulnerable in assaults. After a bit of a chat I decided that for this I'll go for two sets of 6pdrs. So the following list was born!
Platoon | Qty | Unit | Points | ||
Headquarters | |||||
| 2 2 1 | Cmd SMG team PIAT team Warrior and Higher Command team Lt Col John Frost | 170 | ||
Combat Platoons | |||||
| 1 1 6 | Cmd Rifle/MG team PIAT team Rifle/MG team | 230 | ||
| 1 1 6 | Cmd Rifle/MG team PIAT team Rifle/MG team | 230 | ||
Weapons Platoons | |||||
| 1 1 4 | Cmd Rifle team Observer Rifle team ML 3" Mk II Mortar | 145 | ||
Divisional Support | |||||
| 1 4 4 | Cmd Rifle team OQF 6 pdr gun Jeep | 165 | ||
| 1 4 4 | Cmd Rifle team OQF 6 pdr gun Jeep | 165 | ||
| 3 1 2 8 | Cmd Rifle team Staff team Observer Rifle team M1A1 75mm pack howitzer Airlanding Light Battery Medium Artillery Support | 340 | ||
| 3 | Sporadic Air Support Typhoon | 125 | ||
Company Points: | 1570 |
Frost - ready for war |
Adam
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