Doing a post on shermans feels slightly stupid! I would guess that almost all FoW players have played against them, and almost all probably have one kicking around somewhere! They are so ubiquitous appearing in MW and LW with many variants and employed by many different forces.
But I will focus on my commonwealth ones, so what makes them unique? Well two rules, indirect fire - and tow hooks. Tow hooks I have honestly never used, but I keep wanting to take some 6pdrs with my shermans just to use it! Imagine that moving forward and deploying shermans and 6pdrs on an objective... Semi indirect fire is more useful, but probably more useful still on the Firefly. Basically this rule allows you to reroll misses (if stationary) over 16 inches. When combined with the fireflies AT14/15 even the +1 armour is of little hope. On the regular Sherman though AT 10 vs even a panzer 4 at long range (FA6+1) means it's less effective, and against dug in infantry (even trained) less effective too.
But the Sherman has another trick - smoke - I never appreciated direct fire smoke for some time, but having the ability to shoot a target with 'big guns' then use the shermans can smoke away to protect yourself.
The firefly though has no smoke, No HE either - it dislikes tanks and that about it. I often feel that I want to try the 4th AD list from overlord as a platoon of fireflies and 2 platoons of shermans sounds a good mix to me.
As for painting these guys - not much to say really, but compared to when I did my PSC shermans and didn't decal them - the decals really make a huge difference to the final effect.
Hope you like them and please share your own Sherman tactics (for commonwealth only please - I'm certain some US or soviet shermans will show up soon!)