|3rd Japanise Division
||Soviet Light Tanks
My 2ic banner bearer guy is within reach of all 3 platoons, to lend some auto motivation passing goodness around. Ben deploys... well a lot of tanks!
|Youch that's a lot of tanks.|
The attacker has first turn so Ben move's up MG'ing the dug in Japanese just managing the 6 hits needed to pin them.
In my turn I attach the banner to one team auto un-pinning them and the CinC attaches to the other fearlessly unpinning.
I also got my first reserve turn up, I roll a 1 so measure 16" down the side to get side shots.
|Scattered reserves arrive|
|Ben reminds me about hip shot (re-roll misses <16") 2 bails|
|I target the flame tanks, better chance of a kill and dangerous to my infantry|
Can anyone spot the deliberate mistake? My tanks are at long range, we hadn't realised that their gun's rnage is only 16", so I should have move forward and hip shot...we let it lie as we both know what's coming.
Ben's second turn, most tanks move forward, the slightly reduced platoon move behind a hill so my reserve can't shoot em up anymore (smart move). A platoon of T26s turn back to deal with the reserve Chi-Ro's.
|I rolled well for armour saves (2 hits on each) 1 dead 2 bailed|
|Not so many hits, thanks to H&Cs and cover and I escape quite lightly|
My turn and it's decision time, my tanks can't take his T26s on and it's only a matter of time. Also those flame tanks are about to BBQ a platoon...it's time to do what I do best, out of the foxholes and CHARGE!
|Up and at em|
|Tank unbails and they move up to take shots at the flamers, only 1 is in range though|
|Two attempts to get through the defensive fire, leaves the platoon decimated. 2 Nikuhaku teams carry on the fight thanks to human bullet. They Promptly blow themselves up and I think manage a bail.|
Well that was spectacularly underwhelming
|Ben promptly moves up and flames them.|
|My suicidal charge turns into just that, well one of them fearlessly runs away.|
|Moving to grab the objective|
|2 dead tanks, 2 bailed|
To make things more interesting Ben assaults on my right flank. 2 guys die and despite having the CinC re-roll I fail to counter attack. Human bullet means the Nikuhaku teams stick around and of course all blow themselves up.
In my turn I assault, them. Ben manages 6 hits, so they bounce and I have another go. This time I'm in. I do no damage, but capture those 2 bailed tanks as Ben's platoon confidently break's off.
|Line up for the charge, leaving some room for tanks to shoot|
|Another go, capture the 2 bails and chase off that platoon (They pass their motivation check)|
|Consolidate into cover...gotta finish off that platoon|
|Ben grabs the objective and kills a Chi-Ro|
|He MGs up the remaining infantry|
|My reserves had come on last turn, and Ben attempts to plane them...Ben and planes don't mix IMHO|
|Ben smells blood and goes for it, 2 stands die and the tanks end up breaking off|
|Shooting at reserves (sorry, that's an objective marker that's jumped out of Ben's dice tin)|
|Ben kindly points out that I forgot to move my tank to contest the objective...I'm a bit meh about it, but do it anyway.|
|I continue to chase the platoon, hoping for a victory point.|
|Remaining tank fearlessly runs away|
|Reserve tanks go down to a hail of fire, and my guns (proxied by FJ artillery teams) pop a single tank|
|One last attempt at that VP|
The remaining guy leaving me with the CinC, it's Ben's turn and he has the objective secured. 6-1 to Ben.
Youch, Japanese tanks/guns are really short range...this list needs night attack, without it, it's just too soft. The Nikuhaku teams didn't really work out for me, they are a good deterrent, but enjoy blowing themselves up and then you have nothing.
I wonder if a third infantry platoon is the way forward, but with so much painting to do already I'm not rushing out to buy it.
Sorry for the proxy guns and primed tanks.