I'm going to attempt something different with my next few rambling/editorials, and that is to look at improving as a player. Some of the articles will focus on a particular area, others will be more generic.
So I'm going to start with learning theories and how a few of them (as there are lots) might be applied to FoW.
This is probably one of the most well known theories, where skinner described behaviour being able to be modified by reward or punishment. I think that most people will realise quickly (unless you are winner Dave) that charging your infantry from their foxholes into a hoard of tanks is bad, the return machine gun fire being the punishment. Conversely the time when you assault enemy units through smoke while pinned and receive no defensive fire is more of a reward, and you try it again.
Social learning theory
The basics of this as stated by bandura are that you learn from another person via observation, imitation and modelling.
I usually see this at tournaments where following being knocked out the defeated player heads up to the top tables and watches the game unfold. They study the manoeuvres and combinations of units, before returning home to try them against their regular opponent.
I will start and say this is the area of my own interest so I'm a little biased. It's got a lot to do with vygotsky social development theory - but others areas like mindfulness and reflective practice also come into it.
Thanks for reading