This was something I was dreading, hoards of confident conscript infantry, and barbed wire - we rolled dust up which helped loads. I realised quickly that trying to remove the big blob on the objective was pointless, it was never going to lead anywhere, instead I used my mobility and firepower to take out all the ancillary platoons leading to breaking his force. It also really showed how useful the mobility was, moving from defending the middle to protecting my flanks in a turn - with MG fire to boot. 5-2 win to the French
Game 2 - vs Ben's Japanese Infantry
Playing Ben is always fun, we rolled up fighting withdrawal - and suddenly the effectiveness of being able to move and objective and being mobile really hit me. I think one of the great things was that we managed to set up the terrain, take pics for the blog, deploy, play the game, pack up all in 2 hours! I think the one thing I did badly was not keep my AT assets spread out - this led to Hotchkiss with short barrels shooting at enemy tanks - when really infantry is their cup of tea! Also the vulnerability to infantry due to my lack of MG's also came through. 4-3 win to the French
Having played Dave's CC strelk, I hoped for less bodies against Robin. There were less, but not many! It was no retreat, and he placed his two infantry blobs to block the width of the table with some AT guns in ambush. In the end it was a slightly uninspiring game. I sat over 10 inches away lifting GtG and shooting the infantry before they were weak enough to assault. The ambush destroyed only a single Hotchkiss and they all vanished in return eventually.
You'll have to wait for the AAR...
Thanks for reading and until next time